Tropico 6 offers completely new transportation and infrastructure possibilities. ěuild bridges, construct tunnels and transport your citizens and tourists in taxis, buses and aerial cable cars.Send your agents on raids to foreign lands to steal world wonders and monuments, to add them to your collection.Manage multiple islands at the same time and adapt to various new challenges. Play on large archipelagos for the first time in the series.Prove yourself once again as a feared dictator or peace-loving statesman on the island state of Tropico and shape the fate of your nation through four distinctive eras. In times of political turmoil and social unrest, the people are calling for visionary leaders, who will steer the fate of their country with foresight and ingenuity. # Please check the System Requirements below # Expand your nation and your power with all new infrastructure and transport mechanics Normal should be hard and there should be an actual normal difficulty level.Be the dictator you want! The city builder with character returns bigger and better. It’s that ridiculous easy let’s you skip end of level bosses. If I want something stressful/intense I’ll play a fully fledged PC game. Normal is too hard for relaxing play, which is what I want in a phone game. All the other “choices” are search the cave/hut or whatever for 9 hours and get more stuff or search the cave for 2 hours and get less stuff. The companions don’t talk to you and have no interaction. You have to choose which companion is good at which task despite the companions never talk or interact with you so I have no idea how you would know one is good at singing and one is good at chess besides googling. Also your main character is always a warrior, you can change some of his abilities but you can’t make him an archer or mage. ![]() You can’t change how the armor/weapon looks. The armor/weapons are all the same in terms of how you upgrade, only ability to customize is in gems with different perks. It has the battle mechanics of like a banner saga ( which I like) but there are no role playing mechanics. I did really like this game but calling it an rpg is incorrect. It's not easy at first, but learning different strategies as you go is enjoyable. ![]() The battles are very tactical and the map navigation is really streamlined and fun to explore.ġ1. „Crowntakers strikes a really good balance between simplicity and complexity.ġ0. Roguelike turn-based strategy meets RPG on a hexagonal battlefield.ĩ. One being sort of roguelike with permadeath and the other much more RPG without permadeath and with consistent leveling.Ĩ. Being the chosen one elected by the king himself you embark on an adventurous journey to free him from the hands of the evil duke.ħ. „Crowntakers is a tough combination of turn based strategy and Roguelike.Ħ. Bite sized battles, winnable in a day on easy, challenging on hard, good replay value.ĥ. It's not super punishing, but it does present a nice challenge on the normal mode (haven't beaten it yet, but I hope a hard mode unlocks after doing so).Ĥ. You get a polished game, tactical battles, and thoughtful choices in exploration.ģ. Despite some bugs (which the dev's have been very quick to address), Each game feels quite different with the random locations within areas, random loot and different party builds.Ģ.
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